Sometimes I am asked what software I use for rendering.
I usually rendering my highpoly sculpts in ZBrush and I thought that my settings and materials might be useful to someone.
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Here: https://gumroad.com/l/NHcpC
or here:
https://cubebrush.co/truemakar/products/yzpxa-VT0d/zbrush-render-preset-by-truemakar
you can find the archive with all the presets for the fast rendering of your models in ZBrush.
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MatCap_TrueMakaR_base – this is my main material that I always use when sculpting.
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MatCap_OrbLike_clay and Standart_OrbLike_clay – are materials were inspired by renders of the coolest Michael Vicente aka Orb
https://www.artstation.com/artwork/RPOGm
I didn't use his assets, but tried to get the effect of all of his composition passes into one simple matcap in an attempt to convey the overall impression.
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One of these two materials is the ZBrush "Standard" material (Standart_OrbLike_clay.ZMT). It means that it uses the settings of the light sources for the lighting and the result is more voluminous and deeper.
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The main goal of this project is to try to get the settings for fast one-click rendering and have good results without Photoshop.
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Hope it will help someone save time and enjoy the result! ^ _ ^